Pokémon Go’s retention rates, average revenue per user are double the industry average

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New knowledge launched this morning on the mobile phenomenon Pokémon Go exhibits that the fashionable recreation isn’t solely the largest in U.S. historical past – it’s additionally breaking data when it involves its capacity to monetize and retain its customers, as nicely. In line with a report from SurveyMonkey, Pokémon Go is seeing retention charges at greater than double the industry average, and is pulling in revenues at twice the average fee for informal games.

The news follows earlier reports this week from quite a lot of monitoring and analytics companies which painted a picture of the app’s viral unfold and vital traction. According to SimilarWeb, for instance, the app handed Twitter when it comes to every day lively customers on Android as of Monday, whereas another report from SensorTower stated that customers have been spending extra minutes per day in the Pokémon Go app than they have been in Fb.

What the newest figures point out is that Pokémon Go customers aren’t simply testing the waters – they’re addicted.

SurveyMonkey estimates that slightly below 26 million U.S. customers performed the app on iOS and Android on Thursday, which is “unprecedented” for a mobile recreation, it says. Plus, extra individuals are utilizing the maps in Pokémon Go, which are powered by Google Maps, than they use the Google Maps app itself, says SurveyMonkey.

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Proper now, Pokémon Go is quickly discovering its means onto new units at a price of 4 to 5 million installs per day, however this tempo can’t proceed perpetually, in fact. That’s why taking a look at the app’s potential to retain its customers can also be necessary. Thus far, Pokémon Go is succeeding on this front as nicely, although it’s nonetheless early days.

It appears that evidently even the mildly curious are discovering themselves instantly addicted. Round 7 out of 10 individuals who download the app return to it the subsequent day, the report says. That’s extraordinarily high for the industry – sometimes, games see 3 out of 10 individuals returning after the first day.

In different phrases, Pokémon Go is seeing greater than double the industry average retention price for the time being.



As well as, the app is raking in revenue at twice the average of informal games, the agency additionally discovered. Its average revenue per every day lively user (ARPDAU) – a determine that represents what individuals are spending in the recreation, averaged – is round $0.25.

That’s greater than the massively worthwhile hit Sweet Crush, to provide you an concept.

Informal games are likely to earn lower than puzzle, board and racing games, however Pokémon Go is even doing nicely when pitted up towards these gaming genres. Puzzle games’ ARPDAU tops out at $0.15, for instance. Board and racing games can earn extra, nevertheless, however not by a lot. (See chart under; via.)


In fact, what everyone seems to be questioning now's when will the Pokémon Go hype put on off? Even hit titles are likely to fade in reputation over time. For Pokémon Go, nevertheless, these new figures point out that – for now, at the very least – it’s not having hassle holding its gamers lively, engaged, returning, and spending.

Featured Picture: Shutterstock


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